A new version of MAME32 has been released.
This release fixes the .Roms pathing issue so now you can have that pointing anywhere vs the default
A new version of MAME32 has been released.
This release fixes the .Roms pathing issue so now you can have that pointing anywhere vs the default
Mamesick has released MAME32FX v0.118u2.
Updated to MAME 0.118u2 - MAME32 0.118u2
- Fixed crash bug when auto volume adjustment option is enabled.
A new version of MAME32 has been released.
* This is a big release because Mike Haaland has returned to active duty and has fixed all the most recent bugs.
* This includes all the options related issues that cropped up as the hierarchy of vector / driver / parent / child / changes took shape.
* We also now use inimame.ini so it´s a direct drop in for baseline Mame´s *.ini file.
* Aspect ratio holding is fixed.
* Custom filtering persists.
* Resetting playcount and time fixed.
* Mame32ui.ini is now sectionalized.
A new version of SDLMAME has been released by R. Belmont.
SDLMAME
The latest version is 0.118u2. Nothing new for SDL this time, but see the note below about CFG files.
The arcade emulator MAME has been updated to version 0.118u2. You can download the update at MAMEDev.
0.118u2
——-NOTE: If you are experiencing sound stuttering due to not being able
to run your display at >60Hz, please give the -speed option a try.
You should be able to run MAME at a small emulation speed decrease
in order to get the game under your monitor´s refresh rate.MAMETesters Bugs Fixed
———————-
boogwing0118yel [Aaron Giles]
starblad0113u3red [Atari Ace]
mgakuen0106u1red [Atari Ace]Source Changes
————–
Fixed recently introduced regression in nemesis driver. [Atari Ace]Improved fixes to the chdman CD creating code. [smf]
Updated amspdwy.c driver to fix the DIP Switches for ´amspdwy´ which
are slightly different than the ones for ´amspdwya´ which were
correct. [stephh]Fixed HP Saturn CPU core disassembler. [Wilbert Pol]
Fixed clock speed and colors in Trivia Genius. [Lord Nightmare]
Cleaned up Taito drivers to use common defines for common input
ports across drivers. [stephh]Removed redundant hard-coded definitions for Pole Position pedals.
[Alex Jackson]Improved DIP switches for bombjack. [stephh]
Changed default layouts in BFM games to hide VFD by default since it
is not visible. [James Wallace]Further improvements to the TMS5220 emulation and more unification
with the TMS5110 core. [Lord Nightmare]Changed INI parsing to look for source file INIs in /source
first. This is to disambiguate INIs where the game name matches the
source filename. If the INI file is not found in /source,
then it is looked for in the as before. [Aaron Giles]Merged Raiden memory maps. Cleaned up the COP emulation code in
Raiden 2. [Aaron Giles]Added new experimental control for overall emulation speed. This
lets you specify how fast/slow the gameplay should happen relative to
the original. -speed 1.0 means run at normal speed. -speed 2.0 means
run at 2x speed. -speed 0.5 means run at half speed. Note that the
sound pitch is shifted as a result. If you are running early Namco
games that normally run at 60.60Hz, you can run them at -speed 0.99
and it should run at under 60Hz, which should prevent sound stuttering
if your monitor is not capable of greater than 60Hz refresh rates.
If this turns out to be useful, future versions may support a
-speed refresh parameter that automatically tweaks the speed to keep
you under your monitor´s refresh rate. [Aaron Giles]Fixed disassembly of V30 bit instructions. [Aaron Giles]
New games added or promoted from NOT_WORKING status
—————————————————
El Grande - 5 Card Draw [Roberto Fresca]New clones added
—————-
Kickman [Aaron Giles]
Trivia ? Whiz (Edition 3 - Vertical) [Pierpaolo Prazzoli]New games marked as GAME_NOT_WORKING
————————————
Big Apple Games [Pierpaolo Prazzoli]
Thayer´s Quest [Andrew Gardner]
The arcade emulator MAME has been updated to version 0.118u1. You can download the update at MAMEDev.
0.118u1
——-MAMETesters Bugs Fixed
———————-
boogwing0118yel [Aaron Giles]Source Changes
————–
Fixed behavior of auto_realloc() so that it always reallocs from its
original pool. [Atari Ace]Fixed divide-by-zero when running with -video none in some cases.
[Atari Ace]ARM7 core fixes: [R. Belmont, Ryan Holtz]
- Fixed behavior when R15 is the source of a MOV
- Fixed flags calc for ADC/SBC
- Fixed flags calc for NEG
- Fixed flags calc for CMP
- Fixed time running backwards on Thumb instructions
- Fixed some ARM instructions doing indiscriminate change_pc()sFixed converting CD´s containing audio that were ripped by cdrdao,
which was broken recently. The code is cleaner and more maintainable
now. [smf]Fixed chdman_open() “w” to always create/truncate the file, leaving
“r+” to try opening first and then truncating. This matches behavior
in the core. [smf]Added missing port 3/4 to M6803 cpu core. [Curt Coder]
Changed 6850ACIA to use MSB/LSB read handlers. [Curt Coder]
Fixed two minor bugs in the COP400 CPU disassembler. Hooked up the
internal 64 bytes of DATA RAM to the core. [Andrew Gardner]Added support in the debugger for reading/writing memory without
translation. [Olivier Galibert]MSM6242 updates: [Ernesto Corvi]
- Added support for 12/24 hour mode
- Added support for the HOLD bitGalaxian driver updates: [stephh]
- fixed ´spcdraga´ GFX ROMS loading
- 100% verified Dip Switches for all sets
- added long notes for all setsSignificantly revamped the tilemap rendering code. There are now only
two tilemap types, based on whether or not you want transparency
based on pen or color. All existing tilemap effects are built on top
of these two modes. The internal tilemap handling code has been
reorganized and simplified in a number of cases. For most games, this
change is transparent (har har), apart from the change in tilemap
type values. Several concepts within the tilemap system now have
different terminology for clarity and to remove some ambiguous naming
(´priority´, for example, was overloaded). A small tutorial and better
documentation is now present at the top of tilemap.h and provides
more details of the changes. [Aaron Giles]New games marked as GAME_NOT_WORKING
————————————
Mahjong Almond Pinky [BET] (Roberto Fresca)
Jack Potten´s Poker (bootleg 2) (Roberto Fresca)
OldSpark C++ is a new multi arcade emulator written in C++ and using the SDL libraries. It is a complete rewrite of the Java version from the same author. You can download the sourcecode and binaries for Windows and Linux.
OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It´s a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. At this stage, the emulator is a command line application. It should not be a problem for people looking for nostalgia Smile The idea behind osmose is not to become an object oriented MAME. I wrote it for the fun, and nothing else.
Note: OldSpark C++ expects the roms to be in the directory . oms in zipped format. Romset are identical to the MAME romset.
What´s emulated:
-Z80 cpu.
-M6809 cpu.
-SN76489 signal generator.
-AY-3-8910 signal generator.
-Namco Sound wave generator.
-Multiple 76489 sound board.
-Z80 driven multiple AY-3-8910 sound board.
-Z80 driven multiple SN76489 sound board.Video filters (2x):
-bilinear
-tv
-nn2x (nearest neigboorh).
-scale2x
-scale2xscanlineSuported games(13):
pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip
galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip
test…
test