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Archive for the ‘Multi-Arcade’ Category

MESS v0.118

The multi-system-emulator MESS was updated to version 0.118.

0.118

New System Drivers Supported (in no particular order):
——————————————————
- Amiga 1000 PAL-OCS [Ernesto Corvi]
- Atari ST (not working) [Curt Coder]
- Atari Mega ST (not working) [Curt Coder]
- Sega Dreamcast (not working) [R. Belmont]

System Driver Changes:
———————-
- [A2600] Fixed behavior of missile positioning outside active
scanline. (bug #1204) [Wilbert Pol]

- [A2600] Added support for hardware oddity with certain NUSIZx
player size updates. (bug #1231) [Wilbert Pol]

- [A2600] Fixed player-missile reset behavior. (bug #1310)
[Wilbert Pol]

- [A2600] Improved SuperCharger support. (bugs #1232 & #1313) [Wilbert Pol]

- [A2600] Added support for 32in1 mapper. [Wilbert Pol]

- [AIM65] Added natural keyboard support. [Dirk Best]

- [AIM65] Started to rewrite the driver. For now, the display emulation has
been completely rewritten and artwork has been added. Also, configurable
RAM sizes have been added and the system was converted to a screenless
system. [Dirk Best]

- [AIM65] Rewrote keyboard emulation, it now behaves like the real hardware
and the code is much cleaner. [Dirk Best]

- [AIM65] Updated the driver to use cartridges instead of hard-coded ROMs.
This means you can now use the Forth and PL/65 ROMs. [Dirk Best]

- [AMIGA] RTC support, added buffered keyboard support, properly implemented
a fix for the slow-memory detection bug in Kickstart 1.2. [Ernesto Corvi]

- [CDTV] Added NVRAM support. [Ernesto Corvi]

- [COCO] Fixed PIA regression that prevented OS-9 level 1 from working. (bug
#1314) [Nate Woods]

- [COCO] Fixed writing when extending the lengths of a VHD file. (bug #1320)
[Nate Woods]

- [COCO3] Fixed bug in how the Coco 3 GIME performed a soft reset. [Nate
Woods]

- [GAMEBOY] Fixed hard reset from crashing the driver. (bug #1138) [Wilbert Pol]

- [SMS/GG] Updated sms drivers to use the SMSIII sound core. Updated gamegear
drivers to use the GAMEGEAR sound core. (bug #1272)

- [SMS/GG] Made sure an interrupt is triggered when the ´trigger vint´ bit of
VDP register gets set and the VINT bit of the status register is set. (bug
#1162) [Wilbert Pol]

- [SMS/GG] Fixed video code to prevent the video code from crashing during
a hard reset. (bug #1304) [Wilbert Pol]

- [SMS] Added support for Sega Rapid Fire Unit. (bug #1317) [Wilbert Pol]

- [SMS] Added support for Sega Paddle Controller. (part of bug #1318)
[Wilbert Pol]

- [SMS] Added support for Sega Sports Pad. (bug #1316) [Wilbert Pol]

- [THOMSON] Fixed regressions introduced with 6821 changes. [Antoine Mine]

- [THOMSON] Fixed TO8/TO9+ ram bank handler (fixes BASIC 1.0 bug). [Antoine
Mine]

- [THOMSON] Added support for MC6843-based CD 90-015 floppy controller (5″
1/4 single density) [Antoine Mine]

- [THOMSON] Added support for TO8/TO9/TO9+ external floppy controllers.
[Antoine Mine]

- [THOMSON] Reworked memory handling and added support for RAM size
configuration (w, w/o RAM extension). [Antoine Mine]

- [X68K] Added support for the Ricoh RP5C15 RTC, a few more memory size
options, and the .2HD file extension for disk images. [Barry Rodewald]

User Interface Changes:
———————–
(none)

Imgtool Changes:
—————-
(none)

Source Changes:
—————-
- The core is based on MAME 0.118. This incorporates all features of the
update to this core. [MAME team]

- Removed use of helper macros to declare input ports. [Nate Woods]

- Generic emulation of the DL1416 “4-Digit 16-Segment Alphanumeric Intelligent
Display” device has been added. Currently supported is the DL1416T and
partially the DL1416B. This kind of display is used by the Rockwell AIM 65.
[Dirk Best]

OldSpark C++

OldSpark C++ is a new multi arcade emulator written in C++ and using the SDL libraries. It is a complete rewrite of the Java version from the same author. You can download the sourcecode and binaries for Windows and Linux.

OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It´s a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. At this stage, the emulator is a command line application. It should not be a problem for people looking for nostalgia Smile The idea behind osmose is not to become an object oriented MAME. I wrote it for the fun, and nothing else.

Note: OldSpark C++ expects the roms to be in the directory . oms in zipped format. Romset are identical to the MAME romset.

What´s emulated:

-Z80 cpu.
-M6809 cpu.
-SN76489 signal generator.
-AY-3-8910 signal generator.
-Namco Sound wave generator.
-Multiple 76489 sound board.
-Z80 driven multiple AY-3-8910 sound board.
-Z80 driven multiple SN76489 sound board.

Video filters (2x):

-bilinear
-tv
-nn2x (nearest neigboorh).
-scale2x
-scale2xscanline

Suported games(13):

pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip
galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip