Emu.6toe.com

Emulation News and more perfected.


6toe logoz

Archive for the ‘Multi System’ Category

JEmu2 v4.1

The JAVA multi-system emulator (Arcade games ,Sega Master System and MSX/MSX2) JEmu2 has been updated.

Chris White finished the Out Run driver, which is now included in JEmu2. It works great, and supports sound as well!
Out Run is a personal favourite of mine, so I´m very happy that it finally made it in JEmu2. Thanks, Chris! Smile
This version also includes a number of little fixes and enhancements in sound rendering and timing.

C64/C16/Plus4: VICE v1.22

VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X or Mac OS X machine and executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).

C128 changes
o Added 2 MHz mode support (experimental).
o The cursor keys are mapped differently in C64-mode now.
o Fixed C64-mode autostart support.
VIC20 changes
o Improved the sound emulation where the ´volume change click´ is concerned, and normalized the audio output level.
VIC-II
o The VIC-II border mode can be selected now (normal, full, debug).
o Some sprite fixes needed for Krestage 3 demo.
Drive changes
o Improved drive LED emulation.
Unix changes
o Fixed the “black screen” bug caused by some X11 library security update.
o Fixed the usb support for bsd based platforms.
o Changed the preferred libdir and docdir for netbsd and freebsd.
o Xaw/XRandR fullscreen mode is supposed to work.
MS-Windows changes
o Positional keyboard mapping is used as default again.
o New volume slider control.
o The win32 port can now be compiled with openwatcom.
OS/2 changes
o The os/2 port can now be compiled with openwatcom.
RiscOS changes
o Added a build script for the RiscOS port and all needed binary files are now part of the source distribution.
AmigaOS changes
o Added netplay support for AmigaOS3 port.
o Added netplay support for AROS port.
o New VICE Volume control for all ports.
C1541 changes
o Fixed some unlynx bugs.

OldSpark C++

OldSpark C++ is a new multi arcade emulator written in C++ and using the SDL libraries. It is a complete rewrite of the Java version from the same author. You can download the sourcecode and binaries for Windows and Linux.

OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It´s a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. At this stage, the emulator is a command line application. It should not be a problem for people looking for nostalgia Smile The idea behind osmose is not to become an object oriented MAME. I wrote it for the fun, and nothing else.

Note: OldSpark C++ expects the roms to be in the directory . oms in zipped format. Romset are identical to the MAME romset.

What´s emulated:

-Z80 cpu.
-M6809 cpu.
-SN76489 signal generator.
-AY-3-8910 signal generator.
-Namco Sound wave generator.
-Multiple 76489 sound board.
-Z80 driven multiple AY-3-8910 sound board.
-Z80 driven multiple SN76489 sound board.

Video filters (2x):

-bilinear
-tv
-nn2x (nearest neigboorh).
-scale2x
-scale2xscanline

Suported games(13):

pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip
galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip

MAME32FX v0.118

Mamesick has released the latest version of MAME32FX.

Updated to MAME 0.118 - MAME32 0.118

MESS v0.118

The multi-system-emulator MESS was updated to version 0.118.

0.118

New System Drivers Supported (in no particular order):
——————————————————
- Amiga 1000 PAL-OCS [Ernesto Corvi]
- Atari ST (not working) [Curt Coder]
- Atari Mega ST (not working) [Curt Coder]
- Sega Dreamcast (not working) [R. Belmont]

System Driver Changes:
———————-
- [A2600] Fixed behavior of missile positioning outside active
scanline. (bug #1204) [Wilbert Pol]

- [A2600] Added support for hardware oddity with certain NUSIZx
player size updates. (bug #1231) [Wilbert Pol]

- [A2600] Fixed player-missile reset behavior. (bug #1310)
[Wilbert Pol]

- [A2600] Improved SuperCharger support. (bugs #1232 & #1313) [Wilbert Pol]

- [A2600] Added support for 32in1 mapper. [Wilbert Pol]

- [AIM65] Added natural keyboard support. [Dirk Best]

- [AIM65] Started to rewrite the driver. For now, the display emulation has
been completely rewritten and artwork has been added. Also, configurable
RAM sizes have been added and the system was converted to a screenless
system. [Dirk Best]

- [AIM65] Rewrote keyboard emulation, it now behaves like the real hardware
and the code is much cleaner. [Dirk Best]

- [AIM65] Updated the driver to use cartridges instead of hard-coded ROMs.
This means you can now use the Forth and PL/65 ROMs. [Dirk Best]

- [AMIGA] RTC support, added buffered keyboard support, properly implemented
a fix for the slow-memory detection bug in Kickstart 1.2. [Ernesto Corvi]

- [CDTV] Added NVRAM support. [Ernesto Corvi]

- [COCO] Fixed PIA regression that prevented OS-9 level 1 from working. (bug
#1314) [Nate Woods]

- [COCO] Fixed writing when extending the lengths of a VHD file. (bug #1320)
[Nate Woods]

- [COCO3] Fixed bug in how the Coco 3 GIME performed a soft reset. [Nate
Woods]

- [GAMEBOY] Fixed hard reset from crashing the driver. (bug #1138) [Wilbert Pol]

- [SMS/GG] Updated sms drivers to use the SMSIII sound core. Updated gamegear
drivers to use the GAMEGEAR sound core. (bug #1272)

- [SMS/GG] Made sure an interrupt is triggered when the ´trigger vint´ bit of
VDP register gets set and the VINT bit of the status register is set. (bug
#1162) [Wilbert Pol]

- [SMS/GG] Fixed video code to prevent the video code from crashing during
a hard reset. (bug #1304) [Wilbert Pol]

- [SMS] Added support for Sega Rapid Fire Unit. (bug #1317) [Wilbert Pol]

- [SMS] Added support for Sega Paddle Controller. (part of bug #1318)
[Wilbert Pol]

- [SMS] Added support for Sega Sports Pad. (bug #1316) [Wilbert Pol]

- [THOMSON] Fixed regressions introduced with 6821 changes. [Antoine Mine]

- [THOMSON] Fixed TO8/TO9+ ram bank handler (fixes BASIC 1.0 bug). [Antoine
Mine]

- [THOMSON] Added support for MC6843-based CD 90-015 floppy controller (5″
1/4 single density) [Antoine Mine]

- [THOMSON] Added support for TO8/TO9/TO9+ external floppy controllers.
[Antoine Mine]

- [THOMSON] Reworked memory handling and added support for RAM size
configuration (w, w/o RAM extension). [Antoine Mine]

- [X68K] Added support for the Ricoh RP5C15 RTC, a few more memory size
options, and the .2HD file extension for disk images. [Barry Rodewald]

User Interface Changes:
———————–
(none)

Imgtool Changes:
—————-
(none)

Source Changes:
—————-
- The core is based on MAME 0.118. This incorporates all features of the
update to this core. [MAME team]

- Removed use of helper macros to declare input ports. [Nate Woods]

- Generic emulation of the DL1416 “4-Digit 16-Segment Alphanumeric Intelligent
Display” device has been added. Currently supported is the DL1416T and
partially the DL1416B. This kind of display is used by the Rockwell AIM 65.
[Dirk Best]

MAME v0.118u1

The arcade emulator MAME has been updated to version 0.118u1. You can download the update at MAMEDev.

0.118u1
——-

MAMETesters Bugs Fixed
———————-
boogwing0118yel [Aaron Giles]

Source Changes
————–
Fixed behavior of auto_realloc() so that it always reallocs from its
original pool. [Atari Ace]

Fixed divide-by-zero when running with -video none in some cases.
[Atari Ace]

ARM7 core fixes: [R. Belmont, Ryan Holtz]
- Fixed behavior when R15 is the source of a MOV
- Fixed flags calc for ADC/SBC
- Fixed flags calc for NEG
- Fixed flags calc for CMP
- Fixed time running backwards on Thumb instructions
- Fixed some ARM instructions doing indiscriminate change_pc()s

Fixed converting CD´s containing audio that were ripped by cdrdao,
which was broken recently. The code is cleaner and more maintainable
now. [smf]

Fixed chdman_open() “w” to always create/truncate the file, leaving
“r+” to try opening first and then truncating. This matches behavior
in the core. [smf]

Added missing port 3/4 to M6803 cpu core. [Curt Coder]

Changed 6850ACIA to use MSB/LSB read handlers. [Curt Coder]

Fixed two minor bugs in the COP400 CPU disassembler. Hooked up the
internal 64 bytes of DATA RAM to the core. [Andrew Gardner]

Added support in the debugger for reading/writing memory without
translation. [Olivier Galibert]

MSM6242 updates: [Ernesto Corvi]
- Added support for 12/24 hour mode
- Added support for the HOLD bit

Galaxian driver updates: [stephh]
- fixed ´spcdraga´ GFX ROMS loading
- 100% verified Dip Switches for all sets
- added long notes for all sets

Significantly revamped the tilemap rendering code. There are now only
two tilemap types, based on whether or not you want transparency
based on pen or color. All existing tilemap effects are built on top
of these two modes. The internal tilemap handling code has been
reorganized and simplified in a number of cases. For most games, this
change is transparent (har har), apart from the change in tilemap
type values. Several concepts within the tilemap system now have
different terminology for clarity and to remove some ambiguous naming
(´priority´, for example, was overloaded). A small tutorial and better
documentation is now present at the top of tilemap.h and provides
more details of the changes. [Aaron Giles]

New games marked as GAME_NOT_WORKING
————————————
Mahjong Almond Pinky [BET] (Roberto Fresca)
Jack Potten´s Poker (bootleg 2) (Roberto Fresca)