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Archive for the ‘Nintendo DS’ Category

No$gba v2.4d

A new version of the Gameboy Advance/Nintendo DS emulator NO$GBA has been released.

- debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
- cpu: emulates undef opcode/copro exception (with warning if no bios/vector=0)
- wifi/emu: emulates new bits in rx header, and optional auto sequence control
- cpu/bugfix: arm ldm/stm accidently destroyed mis-alignments (on writeback)
- wifi/help: added info on port 1C4h, and on some of the 1Bxh ports (rxstat´s)
- wifi/help: added new chapter on transmit errors and automatic ACK responses
- wifi/help: added info on ports 1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
- wifi/help: discovered new bits in RX header, added notes on MAC addresses
- wifi/debug: allows to log all packets (with automatic comments on ieee header)
- wifi/help: added notes on automatic sequence ctrl and auto-modified frame ctrl
- wifi/emu: tx-engine uses new timers, and emulates length/rate/preamble timing
- wifi/emu: emulates the various wifi counters and irqs at correct timing
- debug/setup: memorizes if iomap window was open (if so, re-opens it on boot)
- debug/emustop: break_requests (esc-key) take place only on current machine
- debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
- debug/vramviewer: oam viewer supports extended obj palettes (thanks pierre)
- debug/vramviewer: fixed engine-B palette viewer (thanks pierre for bug report)
- dslite/help: added info on new TSC chip by AKM (new IN2, different PD bits)
- dslite/help: added note on near-crt-quality colors and wider viewing angles
- dslite/help: added custom change-channels-flowchart for new wifi-type3-chips
- dslite/help: added settings at firmware[0CEh-and-up] for new wifi-type3-chips
- dslite/xboo: updated nds-pins.gif (added new pin-positions on ds-lite board)
- dslite/xboo: added 8 extra diodes in data lines (to prevent power-on problem)
- dslite/help: added lite-specific wifi (W) mirrors, and unused wifi ram/ports
- dslite/help: added the new backlight level bits in firmware user settings
- dslite/help: added caution on DS-lite destroying wifi ports 064h and 076h
- dslite/help: added new powerman backlight/power register (and lost mute-bit)
- dslite/help: added ID for firmare chip 35PE20P (and supported it in ds-xboo)
- powerman/help: added unknown bit (mutes volume to zero, if amplifier is on)
- wifi/emu: emulates initial wifi-port settings and random register (mod 5FDh)
- wifi/emu: emulates primary wifi irq flag stuck zero while secondary nonzero
- wifi/emu: emulates corrected ports (004h,0ACh,0AEh,0B0h,0B4h)
- wifi/emu: emulates new ports (210h, 05Ch/06Ch, 062h/064h) and new mirrors
- wifi/help: added rx/tx signal/timing charts (rfu pins, aka 19Ch bits)
- wifi/help: added specs/cautions on primary wifi irq flag (2000214h.Bit24)
- wifi/help: added new mirrors (on read from 0ACh,0AEh,20Ch,21Ch,298h,2A8h,2B0h)
- wifi/help: added notes/info on ports 038h,19Ch,214h,21Ch and on W_CONFIG_140h
- wifi/help: new bits 0EAh.1,008h.13/14 004h.14); extra-TX ports 118h,0EEh,090h
- wifi/help: corrected ports 004h,0ACh,0AEh,0B0h,0B4h and txstat.bit12-13
- wifi/help: added info on new ports (110h, 210h, 05Ch/06Ch, 062h/064h)
- wifi/help: fixed tx_hdr: rate 8bit (not 16bit) defaults to 1Mbit/s if invalid
- wifi/help: added new bits: port004h.bit0 tx_master, 008h.bit15 beacon_irq1
- wifi/help: major updates in timers chapter (reloads, IRQ13/14/15, 22MHz, etc)
- nds/help: pinouts for nds LCD sockets, wifi RFU boards, and powerman chips
- gui: mousewheel support (win98 or dos/ctmouse) (thanks jasper/idea, tilo/hw)

DeSmuME PSP Unofficial Useless Edition.

DeSmuME-PSP is a Nintendo DS emulator (based on DeSmuME.)

DeSmuME PSP Unofficial Useless Edition - Nintendo DS Emulator for the PSP
This is a really slow Nintendo DS emulator for Sony PSP.

I made some minor changes to SofiyaCat´s release:

* Made sound optional
* Added controls
* Enabled FPS counter
* Set CPU to 333Mhz

It´s still painfully slow (usually under 3 FPS) and will never be full speed.

DIGG THIS NEWS

Controls:

PSP_CTRL_CIRCLE = A
PSP_CTRL_CROSS = B
PSP_CTRL_SELECT = Select
PSP_CTRL_START = Start
PSP_CTRL_DOWN = Right
PSP_CTRL_UP = Left
PSP_CTRL_RIGHT = Up
PSP_CTRL_LEFT = Down
PSP_CTRL_RTRIGGER = R / toggle touch
PSP_CTRL_LTRIGGER = L
PSP_CTRL_TRIANGLE = X
PSP_CTRL_SQUARE = Y

Analog nub for moving touch position (I didn´t bother to add a cursor)
Table Hockey Tech Demo has a cursor built in, so you can “play” it at around 3 FPS

1.5 firmware:
Copy __SCE__DeSmuME_Useless and %__SCE__DeSmuME_Useless to ms0:/psp/game

3.52 M33 firmware:
Copy DesmuME_Useless folder to ms0:/psp/game

NDS file must be named test.nds and in the same folder as eboot.pbp
You don´t need any bios files.

Credits:
YopYop156, evilynux and DeSmuME team for creating this DS emulator
SofiyaCat/NekoMiMi for porting DeSmuME to Sony PSP
Everyone who contributed to the PSP toolchain/libs and anyone else I forgot
Sektor for creating the Useless Edition fork (modified main.c and ctrlssdl.c)

Links:
SofiyaCat´s site: http://nekomimi.cafe.coocan.jp/wiki/…C3%D6#a24210f3
Sektor´s site: http://GTAMP.com/PSP

DeSmuME v0.7.3

A new version of the Nintendo DS emulator DeSmuME has been released. There is now also a port for Mac OS X!

0.7.2 -> 0.7.3
gtk-glade:
- Full localization using intltool/gettext. [evilynux]
general:
- Added a README.TRANSLATION documenting the localization process. [evilynux]
MacOS X:
- Initial version of the Mac interface added. [Jeff B]

The new things in this release are a Cocoa port and translations support for Gtk-glade port.

With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)

Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).

DeSmuME v0.7.3

A new version of the Nintendo DS emulator DeSmuME has been released. There is now also a port for Mac OS X!

0.7.2 -> 0.7.3
gtk-glade:
- Full localization using intltool/gettext. [evilynux]
general:
- Added a README.TRANSLATION documenting the localization process. [evilynux]
MacOS X:
- Initial version of the Mac interface added. [Jeff B]

The new things in this release are a Cocoa port and translations support for Gtk-glade port.

With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)

Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).